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Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. If you make Wizard, you can create your own mods and game areas for other people to visit. You can use our Map Editor to create new areas, and the game is also fully programmable in Java and Jython. Using the Wizard developer tools, you can create your own weapons, monsters, treasures, quests, guilds, and more. Wyvern is currently in beta test. We encourage you to playtest the game, and submit bug reports and feature requests. Please read the Official Wyvern Beta Test Rules before you log in.
Mini-quest Information, Meet the Recycling Bin
So to make this absolutely clear, a quest is anything that rewards you with actual quest points at the end of, or during one of the game's listed quests, where as a mini-quest had many of the qualities of quests, but instead of quest points, your reward was an item (or items) of some sort. When we started protecting information pertaining to mini-quest information, training areas in the game were very simplistic and often consisted of either a lot of single maps that could be accessed by applying to various structures or a basic string of maps that offered little to no challenges beyond monsters and traps. Now we're doing away of that style in favor of complex dungeons which are very much like a good number of mini-quests; They offer challenges/puzzles to be overcome, have unique aspects to them, and they often give you some sort of special reward. The only significant difference is that we would never want it to be considered cheating for people to discuss and help each other out in dungeons, especialy since they will make up the bulk of training areas as the game progresses. However, players had no way to distinguishing between them unless told by a wizard or we specifically put a sign up saying it was not a mini-quest. As a result, we decided that it was an outdated practice to keep protecting mini-quest information and hope this will make things easier and more enjoyable for you all!
PK Forest & Applewood Farm
Are you brave enough to risk the madness and claim the long lost treasure of a dark evil before time runs out? Of course you aren't, look at the scrawny specimen I am conversing with. No matter, for goblin food is not welcomed within...The Player Killer Forest. Which, by the way, comes complete with an interesting area by our newest wizard, Khalon, called Applewood Farm. Visit with the simple farmers, stop by the hot springs, or see what horrors lurk within the nearby forests...If you dare.
Tower of Conundrum
The Tower of Conundrum has been changed to a quest from a mini-quest. For information please see the Quest Book in the Quest library of New Verden Adventurer's Guild. If you've done it before your prizes are gone from your inventory and you are welcome to do it again to get the prize and the Quest Points.
Updates, fixes and more stuff..
For today, on tap, we have for you:
Updates
Today's updates include:
Also portable holes are still having problems with you getting stuck in them. If you do get stuck in one during the day when a wizard is around please let us know while you are still in the hole. As always, let us know if you have any problems with these via the bug command.
Autobag fixed
It appears that the "autobag not working with loot" bug is fixed. So your autobag rules should work again. Please let us know if you find any problems with it via the bug command.
Oops...
A few things have gone askew with the autobag fix for quest items. Looting corpses/chests etc wont work with your autobag right now. It will be fixed within a few days. Sorry for any inconvenience.
Fixes you've been waiting for...
Today some fixes were done that many would consider small but they are things you will notice and have been asking about for many years.
Please let us know with the bug command if you have any problems with any of these.
Bug fixes and delays
Today we finally get to announce a long awaited bug fix! Portable holes should no longer glitch and not let you exit properly. On the other side of that coin, portable holes no longer let you use the quit command while in them. Speaking of the quit command, a small quit delay has been instituted. It shouldn't be too much of a bother as it is only a few seconds, but it is enough that quit isn't going to be a fast option to save your life anymore. In other news, a new monster-only poison spell has been added to a few high level monsters. Be very careful out there!
Chock full o'News
First, we're pleased to announce quite a few changes to guild stats. The changes, at the moment, are as follows:
We also changed the guild section of the player manual to reflect these changes and will continue to do so if you make any further changes based on observation and feedback following these current tweaks. Secondly, we made some adjustments to arrows to correct a number of quirks that players have had to live with for some time now. As a result, you will find that arrows (and bolts) that are fired point blank at monsters will properly stack when picked up, where as they didn't before. You will also find that enemies standing on the bases of trees will no longer be protected from arrow fire! Thirdly, items of all kinds will no longer stack if their damage and durability are set at different amounts. So, as always, we recommend you keep some sort of container handy. Fourthly, teleport and blink will no longer work unless you have at least 1 point trained in spirit. Spirit also has an effect on the number of times you can cast teleport in succession before needing to take a breath and catch your bearings from all that teleporting (blink has no such limit). There is, however, no initial delay. Meaning, you will be able to cast the first teleport the same as you always have, but you may find that you need to wait a bit before casting the second or third.
Gems
In other exciting news, we've once again adjusted invisibility potions and as a result you will now find that they last a bit longer. You'll also find that we updated the graphics of another of our ancient monsters with some Arisu designed images. See if you can spot which monster got the makeover next time you go exploring!
Resurrection Takes a Holiday
But, do not fear, for they have found a replacement for you all in the form of their little sibling, the scroll of minor resurrection. You will be able to find scrolls of minor resurrection in all the same places you used to find the scroll of resurrection. In fact, if you had an a scroll of resurrection in your inventory before today, you will find that the scroll of minor resurrection has happily taken its place. They won't restore as much exp as their predecessors did and they're not any cheaper, but they're still a bargain if you're someone who continues to not see the wisdom in training spirit traveling. In other news, we're continuing to make adjustments to the prices of scrolls and potions as needed. For example, today you might have noticed a slight increase in the value of resist scrolls. Keep an eye out for further adjustments and, to follow up on yesterday's news post, continue to keep an eye out for us fixing auto repair items. We already fixed of a couple of them, which includes the unicorn horn, but we still have more to get to.
Art, Bugs, and Pie
When it comes to art, our resident art wizard, Arisu, has been hard at work. This time introducing a brand new set of eight amulet images to replace the clunky old red one that has served us well for so many years. She's also designed custom images for Human axeman that are just as spiffy looking as those Human caveman! When it comes to bugs, we've continued our efforts to go through and fix those longstanding ones we all dislike so much. Fixes of note are as follows:
When it comes to what's next, new artwork is sure to be on the horizon. But also, as of tomorrow we are going to start fixing items that auto repair themselves when you logout as a result of a bug. This means you will have to repair things like unicorn horns and the sword of Noir, among others. We want you to be aware of this ahead of time so that you won't be careless with items you never had to worry about before. You should also be on the lookout for any items which cannot be repaired by an anvil or magic repair station and if you find any, please bug report them. |
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