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java.lang.Objectwyvern.kernel.properties.PList
wyvern.kernel.maps.MapObject
wyvern.kernel.commands.AbstractCommandable
wyvern.kernel.monsters.MonsterImpl
wyvern.kernel.player.PlayerImpl
The default implementation of the Player interface.
| Nested Class Summary |
| Nested classes inherited from class wyvern.kernel.monsters.MonsterImpl |
MonsterImpl.WalkVisitor |
| Nested classes inherited from class wyvern.common.net.RPCConstants |
RPCConstants.ImageAlign, RPCConstants.ImageFlags, RPCConstants.ImageFormat, RPCConstants.OutputView, RPCConstants.TextStyle |
| Field Summary |
| Fields inherited from class wyvern.kernel.monsters.MonsterImpl |
beats_, python_, walkVisitor_ |
| Fields inherited from class wyvern.kernel.commands.AbstractCommandable |
hookList_, queue_, started_ |
| Fields inherited from class wyvern.kernel.maps.MapObject |
IN_MAP_EDITOR, listenerList_ |
| Fields inherited from class wyvern.kernel.properties.PList |
readOnly_ |
| Fields inherited from interface wyvern.lib.Player |
DEFAULT_PLAYER_SPEED, DEFAULT_WAKE_MONSTER_RADIUS, END_COMBAT_DELAY, MAX_VIEW_SIZE, MAX_WIZ_VIEW_SIZE |
| Fields inherited from interface wyvern.lib.Monster |
DEFAULT_MONSTER_ATTACK_SPEED, DEFAULT_MONSTER_SPEED, DEFAULT_MONSTER_STRENGTH, MONSTER_XP_CAP |
| Fields inherited from interface wyvern.lib.PropertyList |
PROPERTY_PACKAGE |
| Fields inherited from interface wyvern.common.net.RemoteAudio |
DEFAULT_ALERT_GAIN, DEFAULT_ALERT_REPEAT_DELAY, DEFAULT_ALERT_REPEATS, DEFAULT_GAIN, DEFAULT_REPEAT_DELAY, DEFAULT_REPEATS |
| Constructor Summary | |
PlayerImpl()
Constructs a new PlayerImpl. |
|
| Method Summary | |
void |
adjustAlign(int adjust)
Adjusts the player's alignment upwards or downwards. |
void |
adjustFood(int adjust)
Adjusts the player's food amount by the specified amount. |
void |
adjustHP(int adjust)
Adjusts the object's hit points upwards or downwards. |
void |
adjustShoutPoints(int adjust)
Adjusts the player's shout points upwards or downwards. |
void |
adjustSkill(java.lang.String name,
int adjust)
Adjusts the transient value of a skill for the player. |
void |
adjustSP(int adjust)
Adjusts the monster's spell points upwards or downwards. |
void |
adjustWallet(long amount)
Adjusts the amount of money the player is carrying by a positive or negative amount. |
void |
adjustXP(int adjust)
Adjusts the player's experience points upwards or downwards. |
boolean |
autosave()
Saves the current state of the player to the player's file, without issuing any message to the player. |
void |
broadcastEntry(boolean entered)
Tells certain lists that the player entered or left the game. |
void |
burial(GameObject attacker)
Kills a player, for real. |
long |
combatTimeLeft()
Returns time left before we change this API. |
void |
command(java.lang.String cmd,
boolean user)
Method called when a command is added to the command queue. |
void |
computeStartTime()
Initializes idle timer and start date. |
protected java.lang.String |
computeTitle()
Figures out what the player's title should be. |
void |
controlCamera(boolean control)
Tells the Player to control its own camera (if true) or notifies the Player that the camera will be controlled externally (if false). |
void |
createInventory()
Creates the Inventory if not present, and sets the owner field. |
void |
destroy()
Destroys the player object. |
void |
dropInventoryIfGuest()
|
void |
enqueueCommand(java.lang.String command,
boolean user)
Puts a command in our command queue. |
void |
ensureAI()
Don't give us an AI on construction. |
protected void |
ensureEventQueue()
Creates an extra event queue for combat commands, so automatic combat happens in parallel with movement. |
protected void |
ensurePartsList()
Makes a default (humanoid) body-parts list for the monster. |
int |
getAge()
Returns the player's age in seconds. |
java.util.Map |
getAliases()
Returns the aliases for this player. |
int |
getAlignment()
Returns player's alignment |
RemoteClient |
getClient()
Returns the RemoteClient implementation for this player. |
EventQueue |
getCombatQueue()
Returns the combat queue, in case you want to place attack commands into it directly. |
Command |
getCommand(CommandEvent event)
Figures out who will handle a given command. |
CommandList |
getCommandList()
Returns the CommandList for this player. |
int |
getFood()
Returns the player's current food level. |
java.lang.String |
getFullTitle()
Returns a full title, such as "Rawk the Elven Adventurer". |
Camera |
getGroundCamera()
Returns the camera that displays the ground beneath the player. |
GameObject |
getGroundObject(int index)
This is a rather special-purpose method: it returns the game object that's currently being displayed in the client's ground display at the specified index. |
Heart |
getHeart()
|
java.lang.String |
getHostAddress()
Returns the IP address this player is connected from. |
int |
getIdleTime()
Returns the number of seconds the player has been idle. |
Camera |
getMapCamera()
Returns the camera that displays the map. |
int |
getMaxFood()
Returns the max food the player can eat/drink. |
MusicState |
getMusicState()
Returns the MusicState object keeping track of this player's running soundtrack. |
java.lang.String |
getName()
Returns the name of this commandable |
java.lang.String |
getPassword()
Returns the player's encrypted password. |
Point |
getPositionInViewport()
Returns the relative offets of the player within the player's map camera. |
java.lang.String |
getRace()
Returns player's race. |
wyvern.server.IClientSession |
getSession()
Returns the ClientSession for this player. |
java.lang.String |
getSex()
Returns player's gender. |
int |
getShoutPoints()
Returns the player's shout points. |
SpellList |
getSpellList()
Returns the player's SpellList, or null if they don't know any spells (or are a Wizard who can cast anything.) |
java.util.Date |
getStartDate()
Returns the time when the player logged in. |
long |
getStartTime()
Returns System.currentTimeMillis() when the player logged in. |
java.lang.String |
getTitle()
Returns the player's title, e.g. |
int |
getXP()
Returns the player's experience. |
int |
getXPAward()
Returns the experience award for killing this monster. |
void |
heartbeat()
Heartbeat notification, called every 5 seconds on every player and (started) monster in the game. |
boolean |
inCombat()
Returns true if the player has recently been in combat. |
void |
init(RemoteClient client,
Dimension viewsize)
Initializes the player instance and data structures using the specified RemoteClient. |
boolean |
isGuest()
Returns true if the player is a guest. |
boolean |
isHallOfFamer()
|
boolean |
isHandheld()
Returns true if the player is connected via a handheld client. |
boolean |
isMonster()
Returns true if (and only if) this is a Monster (and not a Player). |
boolean |
isNetDead()
Returns true if the player is currently net-dead. |
boolean |
isPlayer()
Returns true if (and only if) this is a Player. |
boolean |
isRobot()
|
boolean |
isShutDown()
Returns true if this Player object is defunct (the player has logged out). |
boolean |
isTelnet()
Returns true if we're connected via a Telnet client. |
boolean |
isWizard()
Returns true if the player is a Wizard (any level). |
void |
kill(GameObject attacker)
Kills the player. |
long |
lastCombat()
Returns the last time the player had an updateCombat() method called. |
void |
makeGravestone(GameObject attacker,
int xpLost,
int guildXpLost)
|
void |
mapLoaded(GameMap map,
java.lang.String name)
If the player applies a teleporter for a map that hasn't been loaded yet, this method gets called when the map finishes loading. |
void |
mapLoadFailed(java.lang.String name)
Called when the requested map couldn't be loaded. |
void |
message(java.lang.String msg)
Outputs a message to this object. |
void |
message(java.lang.String[] strings,
byte[] styles)
Sends a message to the client as an array of strings and styles to use for each piece. |
void |
message(java.lang.String msg,
byte style)
Sends a message to the client using the specified style. |
void |
notifyAttacked(Commandable attacker)
Notifies the object it's being attacked. |
boolean |
outranks(Commandable other)
Returns true if this player outranks the passed player. |
void |
pauseSound(java.lang.String id)
Pauses a particular sound. |
void |
playAlert(java.lang.String path)
Plays the specified sound file on the client, one repeat, no delay, and the default gain. |
void |
playAlert(java.lang.String path,
int repeats,
int repeatDelay,
double gain)
Plays the specified alert with custom parameters. |
void |
playDefaultMusic()
The player has switched maps, so figure out the default background music to be playing, and plays it. |
void |
playPriorityMusic(java.lang.String path)
Sets the background music track to the specified file, with the default gain/volume. |
void |
playPriorityMusic(java.lang.String path,
int repeats,
int delay,
double gain)
Plays the specified music with custom parameters. |
void |
playSound(java.lang.String path,
java.lang.String id)
Plays a sound effect on the client with the default gain. |
void |
playSound(java.lang.String path,
java.lang.String id,
int repeats,
int repeatDelay,
double gain)
Plays the specified sound effect with custom parameters. |
protected void |
processStartupCommands()
Gets the list of startup commands from the "startcmds" StringList property, and puts each one in the agent's queue. |
void |
quit()
Dumps the player out of the game, dropping all inventory before saving the player. |
void |
quitSafely()
Player's quitting in an Inn or somewhere they can keep their inventory. |
void |
readAliases()
Rebuilds the table of aliases for this player, by looking through all the player's properties that start with "alias-". |
void |
reconnect(RemoteClient client,
Dimension viewsize)
Reconnects a net-dead player. |
void |
registerCommand(java.lang.String command,
Command handler)
Registers a new command with the monster or player. |
void |
remove()
Removes this object from its map. |
void |
resetIdleTimer()
Resets the number of seconds the player has been idle to zero. |
void |
restart()
Resets the player after dying. |
void |
resumeSound(java.lang.String id)
Resumes a particular sound. |
boolean |
save()
Saves the player with notification. |
void |
sendFile(java.lang.String path,
java.lang.String command)
Downloads a file to the client. |
void |
sendFood()
Updates player's food display on the client. |
void |
sendHP()
Updates the player's hit-points display on the client. |
void |
sendImage(java.lang.String path)
|
void |
sendLevel()
Updates player's level display on the client. |
void |
sendLoad()
Updates the player's encumbrance display on the client. |
void |
sendName()
Updates the player's name on the client. |
void |
sendPicture(java.lang.String path,
java.lang.String title)
Sends a picture to the client. |
void |
sendPicture(java.lang.String path,
java.lang.String title,
byte format,
byte align,
byte view,
int flags)
Sends a picture to the client. |
void |
sendRange()
Updates the player's range-weapon on the client. |
void |
sendSP()
Updates the player's spell-points display on the client. |
void |
sendSpells()
Resends the player's list of known spells to the client. |
void |
sendTile(int tile,
java.lang.String path,
long timestamp)
|
void |
sendXP()
Updates the player's experience display on the client. |
void |
serverTransfer(java.lang.String host)
Tells the client to connect to a different server after a successful transfer. |
void |
setEncumbrance(int load)
Sets the encumbrance of the player. |
void |
setHeart(Heart heart)
|
void |
setHP(int hp)
Sets the current HP for the player, but keeps it within the valid range of (0, "max-hp") |
void |
setLevelProperties()
Initializes default properties based on the monster's level. |
void |
setMap(GameMap map,
int x,
int y)
Puts the player in a new map. |
void |
setMusicGain(double gain)
Sets the volume of the background music. |
void |
setNetDead()
Sets the net-dead flag. |
void |
setSession(wyvern.server.IClientSession session)
Sets the ClientSession (the thread reading from the socket). |
void |
setSoundGain(java.lang.String id,
double gain)
Sets the volume of a particular sound playing on the client. |
void |
setSP(int sp)
Sets the current SP for the player, but keeps it within the valid range of (0, "max-sp") |
void |
setTitle(java.lang.String title)
Sets the player's title, e.g. |
void |
setViewSize(int width,
int height)
Sets new dimensions for the map camera. |
boolean |
solvedQuest(java.lang.String name)
Returns true if the player has solved the specified quest. |
void |
startPoison()
Turns the client HP indicator green. |
void |
stop()
Stops the player permanently. |
void |
stopAllSounds()
Stops all of the currently playing sounds on the client. |
void |
stopMusic()
Stops the background music completely. |
void |
stopPoison()
Returns the client HP indicator red. |
void |
stopSound(java.lang.String id)
Stops the specified sound effect. |
void |
tellLater(java.lang.String msg,
byte style)
Puts a message in the player's event queue that will be displayed to the player after all current events in the queue are processed. |
java.lang.String |
toString()
Prints information about the player. |
void |
uncacheImage(java.lang.String path)
Tells the client to uncache the specified image, and request it to be reloaded if it views it again. |
void |
unregisterCommand(java.lang.String command,
Command handler)
Unregisters a command. |
void |
updateClient()
Sends all our visible stats to the client. |
void |
updateCombat()
Marks the player as being in combat. |
protected void |
updateMapLocation(java.util.List src,
java.util.List dest)
This method is called by move(), teleport() and setLocations() to remove the object from its old locations and place it in its new locations. |
void |
viewMap(GameMap map,
int x,
int y)
This is used by the World object to show what's going on in the map while the player is logging in. |
void |
wakeMonsters()
Maybe wakes up nearby monsters. |
| Methods inherited from class wyvern.kernel.monsters.MonsterImpl |
addCustomAttacks, addToMap, adjustStat, checkDirection, createGenericAttacks, dropAll, dropAllForce, generateInventory, getDamagedDescription, getHP, getInventory, getLevel, getMaxHP, getMaxSP, getPartsList, getSP, getWallet, initialize, initInventory, isAlive, isAttackable, isHostile, isMonsterOrPlayer, isNeutral, isPeaceful, methodCalled, mouseClicked, setDefaultAttackSpeed, snuffActiveSpells, start |
| Methods inherited from class wyvern.kernel.commands.AbstractCommandable |
addAttack, addHook, addMessageListener, addMethodHook, checkAnimated, command, commandNow, fireMessageReceived, getAI, getCapName, getEncumbrance, getFiringPoint, getHookList, getHooks, getQueue, isCommandable, isStarted, removeAttack, removeHook, removeMessageListener, removeMethodHook, runFailedPostHook, runMethodHook, runPostHook, runPreHook, setAI, setName |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface wyvern.lib.Monster |
adjustStat, dropAll, dropAllForce, getLevel, getMaxSP, getPartsList, getSP, getWallet, isAlive |
| Methods inherited from interface wyvern.lib.Commandable |
addAttack, addMessageListener, command, commandNow, getAI, getCapName, getEncumbrance, getFiringPoint, getInventory, getQueue, isStarted, removeAttack, removeMessageListener, setAI, setName, start |
| Methods inherited from interface wyvern.lib.Hookable |
addHook, getHookList, getHooks, removeHook, runFailedPostHook, runPostHook, runPreHook |
| Methods inherited from interface wyvern.lib.MethodHookable |
addMethodHook, removeMethodHook, runMethodHook |