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See:
Description
| Class Summary | |
| ArchetypeEditor | Renders the archetype in the map editor. |
| ArchetypeImpl | This class is a list of properties that a game object can inherit from. |
| ArchetypeManager | This class provides methods for parsing, loading and instantiating archetypes. |
| NullValue | This object represents a "not-set" value in a plist. |
| PList | This class implements a Property list. |
| Property | This object encapsulates a property and its value. |
| PropertyParser | This class provides methods for parsing properties. |
| PropertyPrinter | This class provides methods for printing properties, both for debugging and for writing things out to map files. |
| WyvernXMLErrorHandler | Handle errors - the default IBM DOM parser handling is terrible; it doesn't even show the file the error occurred in, let alone the line number. |
| XMLWrapper | This class hides some of the sordid details of the underlying XML parser. |
| Exception Summary | |
| IllegalValueException | This exception indicates that an illegal value was stored under a property name. |
| NoSuchPropertyException | Thrown to indicate that the queries object does not have the requested property. |
| ParseException | This exception indicates that a property list or archetype couldn't be parsed because it was corrupted somehow. |
Implements the game persistence engine and property system.
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