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See:
Description
| Class Summary | |
| ArmorEnchanter | Knows how to produce magical armor of a given level by picking a base armor type and adding enchantments. |
| RandomAxe | Generates a randomly-enchanted axe. |
| RandomBow | Generates a randomly-enchanted bow. |
| RandomClaw | Generates a randomly-enchanted bow. |
| RandomClub | Generates a randomly-enchanted club. |
| RandomItem | Class to generate random items of various types. |
| RandomList | Parses a treasure/monster list. |
| RandomObject | Produces a random game object from any of various sources. |
| RandomRing | Generates random rings for dungeons and such. |
| RandomTerrain | Implements a terrain object that chooses randomly from a set of tiles when placed in a map. |
| RandomTreasure | Generates random treasure (gems and coins). |
| TreasurePile | Treasure pile: allows you to pick up treasure until it's gone. |
| WeaponEnchanter | An object that can produce magical weapons of a given level by picking a base weapon and adding enchantments. |
| WeaponEnchanter.WeaponEnchantment | A class to encapsulate an enchantment. |
Provides classes that can generate random objects of various types.
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