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java.lang.Objectwyvern.lib.commands.FireCommand
"Fires" the currently readied Readyable item (spell, range weapon, etc.) Supports more than one syntax: "fire direction", "fire x y" where (x,y) is a map location.
| Method Summary | |
void |
addCommands(java.util.Map commands,
CommandList list)
Tells the Command to add the commands that it wants to implement into the passed data structure. |
CommandEvent |
createEvent(CommandEvent initial)
Creates fire-targetable event. |
boolean |
execute(CommandEvent event)
Executes the specified CommandEvent. |
static FireCommand |
getImpl()
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boolean |
knowsCommand(java.lang.String command)
Returns true if this Command wants to handle the command. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
public static FireCommand getImpl()
public void addCommands(java.util.Map commands,
CommandList list)
BuiltInCommand
addCommands in interface BuiltInCommandcommands - a Map whose keys are commands, and whose values
are Commands that handle those commands.list - the CommandList the Command is being added to.public boolean knowsCommand(java.lang.String command)
CommandThis method exists to allow more than one game object to implement the same command verb, but with different expected arguments.
If two objects register for the same command and the same arguments, the object that was registered most recently gets to handle at the command.
knowsCommand in interface Commandcommand - the entire command string, including arguments
public CommandEvent createEvent(CommandEvent initial)
createEvent in interface Commandinitial - the initial, raw event
public boolean execute(CommandEvent event)
Command
execute in interface Commandevent - the CommandEvent to execute
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