|
Class Summary |
| AbstractCounterAttack |
Handles base-class stuff for counterattacks; in particular,
setting and getting the chance that the attack will trigger. |
| AcidSplash |
Acid splash (a counterattack) |
| ColdAttack |
Cold counter-attack. |
| DefaultCustomAttack |
Abstract base class for CustomAttack implementations that
don't want to implement all the methods of the Attack interface. |
| DrainAttack |
Experience drain. |
| ExplodeAndBlind |
An attack for yellow lights - they explode and blind everyone. |
| FearAttack |
Attack for truly terrifying monsters. |
| FireAttack |
Fire counter-attack. |
| FreezingSphere |
A sphere that explodes into a frost wave when you attack it. |
| NymphStealAttack |
Implements nymph-stealing, which is a more or less normal
steal-and-teleport attack, except that they prefer mirrors. |
| RandomAttack |
Random counter-attack: fire, cold, acid, shock. |
| RustAttack |
Rusts (i.e. severely damages) one of the defender's pieces of armor. |
| RustCounterAttack |
Counterattack for rusting weapons if you hit the monster. |
| ShockAttack |
Shock counter-attack. |
| ShriekAttack |
Monster shrieks or shouts when attacked, waking up other
monsters. |
| StealAttack |
Superclass for the various steal attacks. |
| StealGoldAttack |
A custom attack in which the monster tries to take some
of your money, then teleport away. |