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See:
Description
| Class Summary | |
| Berserk | Turns the caster berserk. |
| Blizzard | Blizzard - like a fireball, but wc-cold. |
| Charging | Charges wands. |
| CharmMonster | Allows the caster to command a monster for a while. |
| CreateLava | Creates a pool of lava in front of the caster. |
| CreatePool | Creates a pool of water in front of the caster. |
| CreateWater | Creates some water. |
| CurseStorm | This spell (probably for monsters only) sends out a wave of evil that curses items in the inventories of people who are caught in the storm. |
| Darksight | Makes the caster temporarily able to see in the dark. |
| DeathRay | A ray of death. |
| DestroyArmor | Destroys a random piece of armor the user is wearing. |
| DestroyObject | Damages or destroys the targetted object in your inventory. |
| Destruction | Does magic damage to all monsters in the vicinity of the caster. |
| Dig | A ray of digging. |
| Elixir | Restores HP and SP fully. |
| EnlargeArmor | Enlarges the targeted armor up a size. |
| Enlightenment | Shows a bunch of your stats. |
| Excavation | A wide beam of earth-disintegration. |
| Fear | Creates a cone of fear. |
| FindTraps | Reveals any traps near the caster. |
| Fireball | Fireball spell. |
| Firefrost | A randomly bouncing bolt of fire and ice. |
| Firewall | Creates a wall of fire in front of the caster. |
| FlameShield | Creates a ring of flames around the caster. |
| Fly | Makes the caster fly for a while. |
| Forestry | Makes the caster move through trees more easily. |
| FreeAction | Makes the caster temporarily immune to slow and paralysis. |
| FrostWard | Just like a Flame Shield, but for frost. |
| FrostWave | An explosion of cold surrounding the caster. |
| Glimpse | Gives the caster a brief glimpse of the surrounding area. |
| Heal | Your basic heal spell. |
| HealersRevenge | adds property to the player so they can't enter hospitals or use fountains for 10 minutes, cumulative (and curses stuff). |
| Identify | This spell can set the "identified" flag on one or more items, also changing their appearances in the process. |
| IllusionaryWall | Creates an illusionary wall in front of the caster. |
| JoinPlayer | Teleports the caster to the location of another player in the game. |
| Jump | The caster leaps forward two squares. |
| Knock | Magically opens a door. |
| Knock.LockedDoorPredicate | A predicate that skips doors that are already unlocked. |
| KnowAlignment | Tells the caster the target's approximate alignment. |
| Light | Creates a light source that follows the caster around. |
| LightningShield | Just like a Flame Shield, but for air/shock. |
| MagicDart | A little dart of magical energy. |
| MagicMap | Takes a snapshot of the current map, and sends it to the player. |
| MagicMouth | Creates a mouth that says a message when activated. |
| MagicWhip | Creates a magical weapon that doesn't interfere with spellcasting. |
| ManaShield | Causes damage to the caster to come out of the caster's mana points, rather than hit points. |
| Paralysis | Creates a cone of paralysis. |
| Paralyze | Temporarily paralyzes a single target. |
| ParalyzeSelf | Temporarily paralyzes the caster. |
| Petrify | A beam that petrifies anything in its path. |
| PigStorm | A harmless but annoying version of the CurseStorm spell that makes the user speak in pig-latin until they cast a remove curse. |
| PoisonBreath | Creates a cone of poisonous mist. |
| PoisonCloud | Creates a poisonous explosion. |
| PrismaticShield | A shield spell that does 3 types of damage (fire/cold/shock). |
| Regeneration | Temporarily gives caster increased regeneration. |
| RemoveCurse | Removes curse of one or more items in caster's inventory. |
| RemoveDamnation | Removes damnation of one or more items in caster's inventory. |
| Repair | Repairs a damaged item. |
| Restoration | Restores XP drain. |
| RestoreMana | Spell for restoring spell points. |
| Resurrection | Restores a large percentage of the player's XP lost to a death, if cast on the player's gravestone. |
| Sandstorm | Creates a blast of sand. |
| Satiety | Fills the caster up (with food). |
| Scrying | Allows you to spy on another player. |
| SeeInvisible | Gives the caster the temporary ability to see invisible things. |
| ShrinkArmor | Shrinks the targeted armor down a size |
| SirenSong | Sucks victims towards the caster. |
| Slow | A cone of slow-monster. |
| SlowPoison | Slows the rate at which target is being poisoned. |
| Spawn | Summons whatever you have as your "spawn-arch" property. |
| Speed | Speeds up the caster for a while. |
| StaticBlade | Weapon inflicts electrical damage on next hit only. |
| Stonewind | A cone of petrification. |
| Strength | Makes the caster stronger. |
| SummonAirElemental | Summons an air elemental to fight for the caster. |
| SummonAnimal | Summons an animal to fight for the caster. |
| SummonDemon | Summons a demon to fight for the caster. |
| SummonEarthElemental | Summons an earth elemental to fight for the caster. |
| SummonElemental | Summons a random elemental to fight for the caster. |
| SummonFireElemental | Summons a fire elemental to fight for the caster. |
| SummonGolem | Summons a golem to fight for the caster. |
| SummonInsect | Summons an insect to fight for the caster. |
| SummonMonster | Summons a monster to fight for the caster. |
| SummonPlayer | Summons a player by name to your location. |
| SummonUndead | Summons an undead creature to fight for the caster. |
| SummonWaterElemental | Summons a water elemental to fight for the caster. |
| Teleport | Teleports the caster randomly in the current map. |
| Thunderbolt | A little dart of electrical energy. |
| TimeStop | Stops time. |
| WaterWalk | Allows the caster to walk on water for some time. |
| Weakness | Makes the caster temporarily weaker. |
| WizardEye | Creates a moving "eye" that the caster can maneuver around. |
| WizardLock | Magically locks a door. |
| WordOfRecall | Teleports the caster back to a town center. |
| Xray | Allows the caster to see through walls. |
Implementations of all the built-in spells for the Wyvern platform. Nearly all the standard spells are implemented in JPython, so they don't show up in the API documentation yet.
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