Wyvern News Archives
Wyvern in Shop for 50,000-mile Tune-Up
01-OCT-06
On September 7th, our trusty Wyvern game server finally gave up the ghost after many faithful years of service. As a result, the website and game have been unavailable for a few weeks.
We're very busy getting Wyvern up and running on the new server. It's a huge amount of work, and the game will most likely not be allowing logins again until sometime in November. On the bright side, it'll give you time to catch up on your homework!
In the meantime, as a token of good faith, we spent a few days sprucing up our crufty old website. The content is nearly all the same, but the look and feel have changed. We hope you like it!
The new website has some glitches and broken links here and there, but rest assured we'll get around to fixing them eventually. Our first priority is getting Wyvern running again.
Thanks for your patience, and we look forward to seeing you all back here again when Wyvern starts back up in a few weeks. Wish us luck! (Note: not enough of you wished us luck, so the game was down for over a year. Next time, -really- wish us luck!)
System Maintenance and Player Purge
30-MAY-06
To improve system performance, we have removed about 60,000 players from the Wyvern database. The criteria were: (a) age is 0, (b) xp is 0, (c) level is 1, and (d) haven't logged in for over a year. It's possible that in spite of the redundant precautions, we may have deleted a character that someone was using, so we backed them up first. If you are suddenly missing a first-level character with no xp, please let an Elder Wizard know.
We took the game server down for maintenance today for about eight hours, during which time we did the purge above, fixed some bugs, and backed up our databases. We apologize for any inconvenience this maintenance outage may have caused.
Wyvern's 5-Year Stats
19-MAR-06
Last month, Wyvern hit its 5-year anniversary of being open to the public. (We opened our doors for alpha on Feb 4th, 2001.) How's Wyvern been doing? Here are a few stats we've put together for you.
PLAYERS
Today we have 162,561 characters: 92.4% male, 7.5% female. The total number of Wyvern accounts ever created is now over a quarter million. (The difference is due to players deleting and re-creating their characters, or occasional purges where we delete inactive characters, and their names are re-used.)
Some people create more than one character. If you look at people (basically, email addresses) instead of characters, over 150,000 people have created an account. Over 75% of those people have active Wyvern characters.
If you add up all the time Wyvern players have spent on the game, we've logged over 130 years of 24-hour-a-day gameplay.
We also ran a quick database query to generate some stats by player race.
CHATS
Wyvern offers many ways to chat and socialize, including shouts, whispers, tells, group-tells, guild tells, "say", non-verbal emotes, wiztells, pktells, in-game email, and other mechanisms. The most popular channels are tell (over 11.4 million to date), shout (over 6 million), and say (over 3.75 million).
We've also logged over 1.2 million guild-tells, a quarter million PK channel tells, and over half a million wiz-tells (those Wizards sure are talking about you a lot!) Wyvern players are evidently not shy about sharing their feelings — we only get about 3 whispers per day.
Finally, we introduced a player-warning system in mid-2003, to help players police the game. We've had over 15,000 player warnings issued since we enabled that feature. Great job, folks!
CONTENT
All content in Wyvern is created by dedicated Wizards.
Currently we have over 15,000 unique objects in the game: monsters, armor, weapons, magical items, walls and terrain, spells, vehicles, and other goodies.
There are about 10,000 hand-created game maps, not counting auto-generated maps such as dungeons, mazes, sokoban levels, etc. Placed side by side, assuming a tile is about 1cm on your screen, these maps would be over 1.2 miles wide. Stacked vertically they'd be over a mile tall.
The scale of Wyvern maps varies by area, but if you assume that a map location in the game is (on average) 10 feet on a side, then Wyvern could be considered a "theme park" of over 15 square miles of beautiful, hand-crafted, playable territory, plus many more square miles of random content in our dungeons, mazes and caverns. And the game is always growing.
That's a lot of work from our dedicated Wizards! Not only have they created maps and objects, they've contributed artwork and source code as well. Wizards have written 50,000 lines of Java and 75,000 lines of Python code to produce custom quests, spells, areas, and fancy game effects. They've also hand-painted and uploaded nearly 20,000 images!
In all, Wyvern is about 500,000 lines of source code in Java, Python, Ruby, Perl, JavaScript and Lisp, plus about 2 million lines of hand-generated XML. And we have over 25,000 beautiful game-art images, and 3 ugly ones.
GOING FORWARD
Wyvern is a thriving, complex, challenging, wonderful game. It never stands still, and yet whenever you come back after a long absence, you'll find it as familiar as ever.
As always, Wyvern remains free to play. It's all paid for out-of-pocket by Rhialto, and the content and game administration are handled by our tireless, dedicated Wizards, most especially Teshuvah, Arilou, and Raeden.
We think Wyvern is the coolest MUD on the Web, and we encourage you to try it!
The Cat is Out of the Bag!
29-NOV-05
A resident of New Verden needs your assistance. Rachel's cat has wandered out into the forest. If you'd like to help Rachel, go to her small house on the west side of New Verden. The quest is recommended for levels 2 and up.
Database Errors
13-NOV-05
We had some fairly severe database issues on Saturday, causing players who logged in to simply disappear. We apologize for the inconvenience. The problem has been fixed, and most of the affected players have been restored. A handful, sadly, were not recoverable. Such are the perils of playing a free game in beta test. We sincerely apologize to players the database monster ate forever.
Special thanks to Teshuvah and Arilou for once again coming to the rescue. They analyzed the problem, notified our operations staff, and helped ensure a speedy recovery for the game. We deeply appreciate the tireless efforts of Elder Wizards Teshuvah and Arilou: their vigilance in monitoring the game and their constant improvements to the game world itself have kept Wyvern thriving.
Gallador's Mansion
11-NOV-05
Legend tells us this mansion was designed over 200 years ago in the Black Barn Bar. The Black Barn was a noted den of iniquity, removed some miles from the nearest center of population due to extreme displays of public drunkeness by its patrons. Gallador himself never resided here for he died of comsumption three weeks before completion.
Since that time the mansion has gradually fallen into disrepair. Years ago a fire caused damage and legend says it is now inhabited by ghosts and that the undead roam its corridors and rooms. Nevertheless, it is also said that great treasures can be found by those brave enough to explore.
Gallador's Mansion, generally for levels 10 and under, can be found a short walk west of the Alaria Guard Tower.
Grave Robbing
22-OCT-05
News has spread among Wyvern's criminal population that the Amita graveyard is a treasure trove for graverobbers. Apparently, the King's Guard no longer has an interest in patrolling the peasantry's graves, so low lives are now free to steal everything they can dig up there, while in other places they would either be stopped before their shovel even hit the ground or had found that someone had looted all the graves years before they even got there. However, should you decide to join them in their dark deeds, beware, for disturbing the dead has its dangers and the last thing you would want is one coming alive to feast on your warm flesh.
Nightmares
27-SEP-05
Two new areas have burst forth from the nightmares of Binyamin's mind!
The Shoggoth Caverns are hidden deep inside sunny Beitdag. Do you have what it takes to find the entrance and brave the Arch Shogoliches within?
Dragondell stands to the north of the Black Forests of Oxbow. Enjoy its quiet paths, its gentle wildlife, its scenic beauty. Only don't venture too deep, for there is a horrible evil contained within!
Fixes and Friendmuffs
21-AUG-05
In other news, we've fixed the infamous "top-o'-the-hour" bug (also known as the "login bug") that would cause the Town Crier to become confused and schedule early reboots several times a day. We've sent him to counselling and bought him a new watch, and all seems to be going well now.
Finally, we've gradually dialed the game reboot cycle back up to every 6 hours over the past few days. The long-term goal is to have the game not reboot more than once a day or so. We'll keep an eye on it with the setting at 6 hours and see how it fares.
Darcy's Retreat
05-JUN-05
Sokoban Prizes Retired
29-APR-05
Solving the levels is now officially its own reward! As always, the Tower remains a fun puzzle for curious and intelligent players looking for a different kind of challenge.
Inside sources tell us that Rhialto had a tear in his wizened eye as he tapped his wand on the prize machine, sending it to Bermuda for a comfortable retirement on the beach. "I love all Wyvern players equally," the ancient ArchWizard was overheard to mutter, "but sometimes I just can't help feeding a cheater to my pet Razortooth Chaos Wyvern, Fluffy. He says they taste better than regular players." Rhialto then shook a large mothball out of his beard, wandered into a corner of the room, and apparently turned into a large houseplant.
Fluffy was unavailable for comment.
New Area
28-FEB-05
The wizard Kharpern has created a new jungle area for exploring. The entrance is a volcano southwest of Rakshasa Haryma. Speaking of exploring, I wonder how many of you have found the extensive area in the jungles east of Rakshasa Harmya that the wizard Teshuvah created a while back? Have fun exploring!
Fishing and More!
11-JAN-05
Fishing has arrived in Wyvern. You can fish in New Verden and the Davos ruins if you are a beginner. And you can fish in Glacier Point and on the Isle of Maiye if you are a pro. Find the fishing shacks, read the signs and speak to the shopkeepers for details!
The Isle of Maiye has had a number of updates: a troll village on the eastern side of the isle, a wildflower patch with pickable flowers, a new flower shop on the pier, a treat shop and more!
There have been other updates, too, including the forests of Glacier Point, the jungles of Rakshasa Harmya, and PK arenas in Oxbow, to name a few.
Alaria Gauntlet Remodeled
10-JAN-05
New Areas
29-SEP-04
Shout Channels
29-SEP-04
Game Server
25-SEP-04
Night and Day
20-SEP-04
Identified Items and Stores
19-SEP-04
Nagas
12-SEP-04
The other long-standing bug is that the dragon and hydra forms weren't being slowed down correctly. Viper and cobra were correctly sped up a bit, but the larger forms weren't slowed down.
Ch-Ch-Changes
08-SEP-04
Some of the food you encounter may be spoiled, and hence poisonous. Given the lack of refrigeration, some types of food spoil faster than others, so be careful what you eat!
Finally, more monsters have inventories now, so you'll find more things to sell when looting corpses than before.
Wyvern Post Explorer
06-SEP-04
Demon Hordes Quest
04-SEP-04
The Estate of Portis Blackroot
03-SEP-04
Your Character
24-AUG-04
Server Outage
23-AUG-04
Turned to Stone
03-AUG-04
Rangers
02-AUG-04
I Hunger
29-JUL-04
Isle of Maiye
28-JUL-04
The area also features a new quest, The Orb of Maiye. Both can be found on an island in the southwest, which you can find on the worldmap.
Armorcrafting
14-JUL-04
Bura Shaan Remodel
11-JUL-04
Watery Wonderland
15-JUN-04
Also, a number of bugs have been fixed in Fenixdown's skinning and armorcrafting system. If you find more problems, please report them with the bug command.
New Area
14-JUN-04
Resists Redux
14-JUN-04
More on Resists
13-JUN-04
Wyvern Glossary
12-JUN-04
Resists and Caps
11-JUN-04
New Guild, New Quest
07-JUN-04
ISP Outage
05-JUN-04
Tornaum Castle
04-JUN-04
Live Quests
01-JUN-04
/player Manual
31-MAY-04
Repairs and Auctions
28-MAY-04
Mining
25-MAY-04
Reboot Cycle
21-MAY-04
Package Delivery System
13-MAY-04
Rules Clarification
13-MAY-04
Beautiful New Area
11-MAY-04
Auction Prices
10-MAY-04
- Complain in shouts about how messed up auction limits are.
- Sell items back and forth until you both get the price you want.
- Report the problem with the bug command
Ships Ahoy!
04-MAY-04
There have been a number of bug fixes, most of which will be unnoticed by all but a very few.
The drop rates for dragons and some other creatures has been increased (shocking, I know) some. The balance of gold, XP, etc. is still being tuned. We'll get better at tuning it as we develop better tools for tracking how slow or fast people gain money and experience.
Finally, the ruins near Rakshasa Harmya have been expanded a bit, with some fun stuff for levels 6-12.
More Changes
30-APR-04
There's a new quest, the Westerly Forest quest. It's for levels 7-9 and is worth 3 QP.
There are a fair number of player-run sites for Wyvern, but a particularly well done site is Wyvern Answered. Nicely done guides to the live quests, different artifact weapons, and maps and descriptions of the different areas in Wyvern. And a sometimes very amusing news ticker.
Finally, the mix for random artifacts has been freshened up a bit. You may see different artifact weapons than you're used to, or sometimes you'll end up with a nice gem instead. And you may notice a change or two to the vorpal blade artifact.
Minor Changes
23-APR-04
To help reduce lag a bit in PK arenas, deaths no longer leave a gravestone in PK areas. Popular PK arenas like the mage arena in Blackrose routinely got dozens and dozens of gravestones each reboot cycle, sometimes as many as 10 per square.
Finally, there's a new monster that you may encounter in random dungeons and other areas, a nasty brute called the monopod.
Amazing Glacier Point Remodel
06-APR-04
Bug Fixes
01-APR-04
New Minath Monster Arena
24-MAR-04
The Minath Elion Monster Arena, which has served us faithfully since December of 2001, has been showing its age. Players have been getting more powerful over the years, and we finally had to draw the line when someone beat the arena with guest6. The Minath Arena has been completely remodeled, with contributions from Rhialto, Legolas, Teshuvah, Janica, Raeden, Caius, and Knop. The original arena high-score list has been preserved, and we will be releasing some statistics on what's been one of Wyvern's most popular features for well over 2 years, with over 25,000 fights and over 4,000 distinct participants. Feel free to test your skills against the new and improved Minath Monster Arena today! As always, it can be found in the royal city of Minath Elion, northeast of the castle.
Troglodyte Quest
22-MAR-04
Various Changes
17-MAR-04
- The Wizard Maahes did art and settings for a nasty new undead creature some of you have encountered, the ghast.
- The Wizard Knop drew corpses for many of the NPCs in Wyvern (remember that killing in towns is a crime, though!).
- The Wizard Ramtusk drew a cool corpse for dracoliches.
- The player Quade contributed some images for the Axeman guild hall in Varak.
- The Wizard Legolas and the player Deathwish spent some time fine-tuning random dungeons, so they're now quite a bit more interesting than they were before, with a better mix of monsters.
New Client
07-MAR-04
Spell of the Swamp Witch Quest
01-MAR-04
Item Transfers, part II
01-MAR-04
Item Transfers
29-FEB-04
Odin's Eye Quest Prizes
28-FEB-04
New Areas, New Looks
27-FEB-04
Also, wizards continue to remodel and improve existing areas. Amita (Arilou), Coran (Zifa) and the castle in Blackrose City (Avalon) have all gotten remodels, large and small. Check out the castle in Blackrose City next time you're there -- it's beautiful.
ISP Problems
24-FEB-04
Server Outage
23-FEB-04
Khaytsi City
21-FEB-04
/player Land
17-FEB-04
Quest Prizes
15-FEB-04
Bold New Verden
12-FEB-04
Tons of Changes
11-FEB-04
- There are four new spells: Darkness, Fortress, Imprison, and Thunderstorm.
- Summoned creatures now give you XP for their kills.
- You can now get Caveman Guild XP when wielding claws.
- We've removed the Resurrection spell, since it was mostly used for cheating, but you can still buy or find the scrolls.
- We removed the Create Water spell because you shouldn't be able to create spell reagents.
- You can now see the weight and shop value for auctioned items.
- Many (but not all!) silly names have been disallowed for new characters.
- We made all other guilds more powerful with respect to Paladins - by nerfing Paladins. :-) We just took their healing bonus away, so they're still the Big Bullies of Guild-dom.
- We've fixed dozens of bugs reported by various players.
Rakshasa Leopards
06-FEB-04
Minath Castle Remodel
26-JAN-04
New Rakshasa Images
25-JAN-04
New Archers Guild
21-JAN-04
New Names Available
21-JAN-04
Portable Holes
20-JAN-04
New Area
12-JAN-04
In other news, the Odin's Eye quest has been raised to 60 quest points. Will you be the first to solve it?
Sortable Spells
11-JAN-04
Skill Points Fixed
07-JAN-04
The bad news is: 86% of the adjustments were negative. Only 156 players got more skill points. 945 people lost points. It looks like we had a bug where you could accidentally get more skill points than you were allowed to have. Look on the bright side: those 945 players got extra skills for free, for a while! Here's the list of players who gained or lost points.
We didn't automatically untrain anyone. If your skill points are negative right now, then before you can train again, you'll need to untrain in skills until you have at least one skill point.
If your skill points were changed, you'll have mail waiting in the Post Office from the Game Driver telling you many you gained or lost.
Thanks for everyone's patience while we fixed this long-standing bug!
More Tales from Wyvern
06-JAN-04
Also, Legolas is slooooowly getting caught up on email. If you've sent him an email with stories, maps or artwork, and not yet received an answer, send him a reminder email.
Bug Fixes
03-JAN-04
- you wouldn't get XP or monster corpses when grouped
- sometimes shooting arrows would cause them to become unpaid (if still you have arrows like this, sell them, then unsell them to fix it)
- uncurse altars would sometimes uncurse items you didn't own
- some items were showing up unidentified/no-price in shops
- Autobagging bugs:
- the "autobag shortcut arrows" was broken
- you could create autobag rules with the same name (confusing)
- you could create identical autobag rules
- you could create rules with bags with the same name match, which just searches for the same bag twice
- You can "delete all" to delete all your messages.
- You can "delete all <name>" to delete the messages from a particular player, e.g. if they're spamming you. (We're working on ways to prevent post-office mail spam.)
- Reading a message doesn't change its ordering, which was confusing. Your messages are always listed by date now, with the newest messages at the bottom.
Thanks for reporting all the bugs; please keep those reports coming!
Heimdal Rocks!
31-DEC-03
Congratulations are very much in order for our Raeden, who is our newest Senior Wizard!
Autobag Is Here
29-DEC-03
We've written a complete autobag manual with a comprehensive tutorial, and lots of examples. Feedback on this feature is welcome! We hope you enjoy it.
Pixie Power
24-DEC-03
The cleanup that we did helped support a new feature: Pixies now have access to "fly" and "land" commands. By default, they're flying, but they can land on the ground now when needed (e.g. to activate small buttons.)
Lastly: Happy Holidays to all! If you haven't logged in to Wyvern lately, you should check it out, just to see all the snow Legolas put in.
Lore Points
21-DEC-03
649 players got more points, and 210 were docked points. Most players only received or lost 1 to 4 points. Several dozen gained over 30 points, and two or three got over 100. The record was lickghy, who was somehow short 143 points.
Most of the 210 players who had too many only lost a handful, and nobody lost more than 13. A very few players might have negative lore point values now. That just means that before they can learn new spells, they have to unlearn enough to get back to positive numbers.
In other news: the Sword of Noir had a bug that prevented you from naming it, and it's been fixed.
Uncurse Altars
20-DEC-03
Reboot Time
20-DEC-03
More Player Owned Homes
16-DEC-03
Snow!
16-DEC-03
New Area
14-DEC-03
Congratulations to Arilou on an exciting new area. Have fun exploring... but be careful!
Rules Reminder
13-DEC-03
"Don't cheat, be respectful to others, and behave yourself, and you should have absolutely no problems."
Regarding stolen items when selling items, the best way to ensure against theft is to use the auction house in New Verden or Almien. You can even use it to offer the item to a specific player and safely make trades.
More Tales from Wyvern
01-DEC-03
Support Spells
29-NOV-03
We've fixed it so you can cast various "support" spells on other players: all the Resistance spells, as well as Strength, Speed, Regeneration and Bravery. You can also cast Confuse Monster on players in PK zones.
Tales from Wyvern
24-NOV-03
Chat Channels
23-NOV-03
Anvil Repaired
22-NOV-03
We've promoted Fenixdown to Senior Wizard, in recognition of his numerous contributions to Wyvern. His creations include the Wyvern Trading Card Game (TCG), pelting knives, the team capture-the-flag game, and numerous other clever inventions. He's got many others in the works, and we're looking forward to all of them. Congratulations, Fenix!
New Areas
20-NOV-03
Mage Spells
31-OCT-03
Lots of News
25-OCT-03
Rhialto has fixed the player-freeze bug. Not only should that bug not happen again, but the part of Wyvern responsible for it is now faster than before (a better hamster wheel, for those of you who read his blog).
There are a number of smaller bug fixes, too: the archers guild store and other shops with random enchanted weapons should load correctly now. And to help exercise the code, the axemans guild store now has a much better selection of enchanted axes for sale to guild members.
Some additional problems with XP-draining and restoration have been fixed. Note that you now can no longer restore XP that was drained if you die, or if you go up a level.
Lastly, to help reduce lag from spells, you no longer automatically see spell effects in your Ground Window. If spell lag wasn't bothering you, use the "ground-spells" command to turn them back on.
Restoration Spell
18-OCT-03
There are also somewhat cheaper scrolls of partial restoration that will restore 50% of the XP you've lost.
New Channel
13-OCT-03
New Mayor, New Areas
02-OCT-03
In other news, the new wizard Binyamin has opened a new area, the Oxbow River Wildlife Sanctuary. It has areas for levels 8 and up, and a new 3-point quest that you can read about on the quests page. The Sanctuary can be found north of the Zoo.
Other training areas added recently include Kupior's Elven Grove (levels 8 and up) and Raeden's Wet Cave (levels 4-6). We'll be adding more such areas in the coming weeks.
Collection of Relics Quest
16-SEP-03
/player Owned Homes!
29-SEP-03
Kupior's Labyrinth
10-SEP-03
Wyvern Getting Popular
09-SEP-03
- Two levels of experience
- An amulet that increases the damage you do against other players by 10%
Our loyal Wyvern players have been taking the test, and yesterday we finally broke into the Top 10 List! If you haven't taken the test, please take a few minutes to answer the questions and find out what you like to do best on MUDs.
If you've already taken the test, thanks for helping Wyvern make the Top 10!
New, Thawed Client
07-SEP-03
Note: after you install it, your title bar should say: "Wyvern Client version 1.4.8, with Java 1.4.2". If it doesn't say that, then you haven't downloaded the newest version, and it'll freeze on you. The "Java 1.4.2" at the end is important.
Thanks to everyone for being so patient while we got this fix out there. Enjoy the new music, new artwork, and smooth operation!
New Items, and Bug Update
05-SEP-03
We've also added the new spell Resurrection. It's a lore-25 spell, so people are unlikely to learn it, but it's available in scroll form as well. Resurrection works as follows:
- If you cast it on a player's gravestone (including your own),
the player who died will get back up to 95% of the XP that they lost.
- "Up to 95%" is actually a random number anywhere from 5% to 95%,
depending on the LIFE level of the caster. Scrolls give anywhere
from 65% to 95% of the XP back.
- Guild XP is restored as well: if you get back 90% of your lost XP,
you'll get back 80% of your lost guild XP.
- If you die more than once, you can cast the spell on each gravestone you leave.
You can't cast the spell more than once per gravestone.
- You can use the scrolls and spell in no-magic areas.
- Gravestones are now indestructible, except for gravestones left from
PK matches. You don't lose XP in a PK match, so it doesn't matter
if these are destroyed.
- If you can't find the gravestone, you can't get your XP back. Period.
That means if you die on level 50 of a random dungeon, well, you'd
better have a way to get back there before it resets.
The scrolls are available in magic shops, and cost a trifling 50,000 gold. But they're a bargain at any price!
We've also fixed two of the four server-side crash bugs: the teleporters-stop-working bug, and the spells-stop-moving (followed shortly afterwards by a server crash) bug. The take-1-step-and-freeze bug is still open, and happens occasionally, but we're working on it. The fourth bug is a Java VM crash that we're contacting Sun about.
Lastly, the game client still freezes for a lot of people. We've tracked this down to a bug in the version of Java that bundled with the client, even the newest one. We'll launch an updated version this weekend that should fix the problem.
Enjoy!
Create Trap & Friends
05-SEP-03
Server Outage
01-SEP-03
Claws and Arrows, Axemans Guild quest
28-AUG-03
Claws of various types for rakshasas are available in the store in Rakshasa Haryma. The stock changes regularly, so check back for your favorites.
And in exciting news for the those who want to join the Axemans Guild, the quest required to join has been changed to the Frozen Abyss quest. It's more in line with the difficulty of the quests for the other guilds.
New Areas Opening
26-AUG-03
Client Update
24-AUG-03
- Go to Start Menu -> Control Panel ->Add/Remove Programs and uninstall the Wyvern Client.
- Re-download and install the 1.4.6 Wyvern Client
- Start playing!
New Client!
23-AUG-03
The new client includes:
- Sound and music support. We have some music and a very
few sounds (not many), but the support is there, and we'll
continue to improve it. The sound/music support may have
bugs in it, but we think it's important to get it into
your hands so you can give us feedback.
- An automatic updater. You'll get updates automatically
when we install bug fixes and new features.
- Lag Fixes. The new client is much faster for
partial-screen updates, which means you shouldn't lag
as much when you're surrounded by spells. Thanks to the
Archwizard Caius for putting in this fix.
You can download it here.
If your system has instability (and trust us, we have LOTS of different systems running this new client), you might consider going into the Settings dialog (Edit Menu) and turning off sound and music until there's another update.
Make sure your speakers are turned on, and go stand near a fountain to test the sound. We hope you enjoy it!
We also added a few new monster and combat changes:
- Little red splatters when damage occurs. It's just an
experiment, and we'll add an option to turn them off eventually.
- Some monsters that are badly wounded will try to run away from you.
Friends
23-AUG-03
- The invite command
now shows you who you're inviting if you just type "invite".
- The invite and
uninvite and
commands both now work even if the player is offline.
- There's a new friends
command that lets you set up and manage a list of friends who
you're always inviting into your maps. Unlike invite and
uninvite, which are temporary, friends persist across reboots.
- There are new friendtell
and friendwho commands
as well.
- The guild-tell commands (magetell, archertell,
paladintell, and so on) now pay attention to who is
ignoring the teller,
so annoying people can't spam you via guild-tells.
Ice Caverns
23-AUG-03
Combat Update
23-AUG-03
- Weapons of speed will be changed to modify your attack speed,
rather than your melee skill.
- You can no longer do a bunch of damage by wielding a bow and
bashing things with it. Get a regular weapon and wield it,
and ready your bow, and you'll be able to fire and fight at
the same time.
- The new Rakshasa weapons aren't showing up in shops yet, but we're working on it.
Finally, the hydra-nerfing is temporary. More info has shown that hydras are actually only #9 on the race list for making XP, so we really only need to balance them for PK fights.
Combat Fixed!
22-AUG-03
Important: The Melee skill is being retired in favor of weapon skills. Don't bother untraining in it: this weekend we'll be untraining everyone in it automatically and restoring the skill points (but not gold spent, since you got benefit from the skill while you had it.)
News Update
22-AUG-03
We nerfed Hydras again, very slightly, for the fourth time since they were added to the game. It's always a delicate balance, because Hydras are much more effective in the PK arenas than they are at killing monsters. Nagas are actually only the fifth most powerful race when it comes to gaining experience, so we can't really nerf them much more.
We're also working very hard on the server-instability problems: game freezes, maps not loading, lag, and disconnects. We know the root causes for each of the problems, and hope to have the problems resolved within the next 2 weeks. It has, however, put our music client on hold, since stability is the highest priority. We'll continue to post frequent updates, and we appreciate the help and bug reports from all of our great players.
Features and Fixes
21-AUG-03
(New) We've added three new spells: Frost Ward, Lightning Shield, and Prismatic Shield, all of which are similar to Flame Shield but use different elements.
We've also fixed a problem where an Archer wielding a bow would do massive damage with the bow as a melee weapon. This was patently unrealistic, and we received numerous complaints about it. In better news for Archers, we're planning on creating some Elemental Arrows (Flame Arrows, Lightning Arrows, and so on) as soon as the artwork comes in, hopefully in the next few days. This should help Archers against monsters that can't take physical damage.
Connection Problems
20-AUG-03
Alignment
19-AUG-03
Game Outage, and new features
13-AUG-03
In better news, we've fixed a few long-standing (but annoying) bugs, and added some minor features:
- you can no longer lose XP from killing yourself in the BR mage arena
- torches and lanterns no longer burn out when you turn them off
- you can no longer kill players by casting a spell and then running into a playerkilling map
- we fixed "last shout" to show the last shouts, not the first ones (oops!)
- there's a new "tnl" command to show you how much XP you need to get to the next experience level
In even better news, we're rapidly approaching being able to release a brand-new game client. It includes support for sound and music, and also an auto-updater so you don't have to re-download it every time there are changes. We've spent months working on it, and are finishing up some final features. It should be ready in less than two weeks. And it sounds great!
Wrath of the Fey Quest
12-AUG-03
Bura Shaan
03-AUG-03
Mages Guild
27-JUL-03
More Map Changes
22-JUL-03
Giant Changes
20-JUL-03
World Map Changes
20-JUL-03
Shout Points
19-JUL-03
You can see how many shout points (and warning points) you have left by typing the new command, "points".
Inventory Limits
17-JUL-03
Bug Update
13-JUL-03
- Portable Homes work again, although they can't be placed on the continent yet (still working on that).
- The last command is working again. Try: last tell, last shout, last say, last whisper, last magetell, last monktell, etc.
- Small buttons work again.
- A number of items that were temporarily broken, like the newbie quests, are working again.
XP Clarification
06-JUL-03
We may decide to keep invincible monsters in the game, just to spice things up and keep otherwise-bored players on their toes. Consider yourself warned!
Security Reminder
05-JUL-03
Just a reminder: do not share your password with anyone. Wyvern wizards will never ask you for your password. Do not use so-called "character creator" sites, as they are nothing more than scams to try to get your password and character.
Also, remember that anyone can view the bug reports, so do not include your password or other personal information in bug reports, just describe the bug and what your character was doing when it happened.
Finally, if you get email claiming to be about testing Wyvern 3D, don't open it. There is no such program; the email contains a virus, and is not from this site.
New Client Installer
29-JUN-03
We've released a brand-new Wyvern Client Installer. It works on Windows, Mac OS X, and Linux, and Windows users don't even have to download Java anymore. It comes with it! It also installs and uninstalls much faster than the old one did. Please give the new client a try and let us know if you have any trouble with it.
Note: there are no new features in this version (version 1.1.5, or 1.1.1 for WebStart). We will launch a new feature-release version of the client in mid-July.
Electrinium Equipment
28-JUN-03
All existing Electrinium Swords and Armor have been removed from the game, thanks to Aznassasin, an ex-Wyvern player who opted to create approximately 140 of them and give them away for free. If you need another set, you know where to find them. However, be warned that we consider the current armor and weaponcrafting system to be extremely unbalanced, and we will be nerfing it considerably in the coming weeks. I'd just avoid it if I were you. -Rhialto
New Area Open
23-JUN-03
The town of Coran, created by the wizard Zifa, is now open. It's just southwest of Minath Elion. Find it on the world map.
Feast and LQ
22-JUN-03
The First Day of Summer Feast and LQ was a lot of fun, both for the players who took part and the wizards who spent lots of time preparing for it.
Thanks to all the wizards who helped, including Fenixdown for introducing the TCG, Knop for the delicious and interesting foods, Legolas for the festival maps and beer, various wizards for organizing different events and a special thanks to Ender for organizing the whole event including the live quest.
There is a monument to those who died and to the brave players who took part in the live quest in (what is now) the ruins of Lirkka.
Wyvern Trading Card Game
21-JUN-03
The wizard Fenixdown has create a new game to play in Wyvern, the Wyvern Trading Card Game, or TCG for short. Decks will be available in stores soon. Read the rules for TCG. Nice work, Fenixdown!
New Areas Opened
13-JUN-03
The town of Terrim, created by the wizard Malla, is now open. It's a peaceful town on the island northeast of Mist Temple, with places to explore and treasures to be found.
Also, the village of Lirkka is now open. It's a small but bustling mining town near the Cavemans Guild and Stensele.
Find them both on the world map.
First Day of Summer Feast and LQ
09-JUN-03
The wizards will be putting on a special event on Saturday, June 21st. There will be games, feasting, tournaments, all capped off with a live quest. The feasting will be going on most of the day, and the live quest will begin later in the day. There will be more information as the event draws closer. This should be a big, fun event, with things to do for all levels, so don't miss it!
New World Map
09-JUN-03
Legolas has created a new world map, featuring some artwork by Knop. Not only is it even more beautiful than the previous version, you can click on it to tell you more about the major towns and areas in the lands of Wyvern. Check it out on the world map page.
Welcome to Malla
08-JUN-03
Welcome to our newest wizard, Malla. She's hard at work on a new area that will be online soon.
Floriana
03-JUN-03
The beautiful town of Floriana, created by Anala, is now open. Besides the plant-filled town itself, check out the nearby ruins. It's on an island west of Fae Sahvar. Find it on the world map.
Welcome to Anala
02-JUN-03
A belated welcome to our newest wizard, Anala. She's created a beautiful new area that will be online soon.
100 Simultaneous Players!
02-JUN-03
Today we had 100 players and wizards online, with no lag! While bandwidth is still sometimes an issue, the server is doing great under the load.
Zypher's Maps Quest
30-MAY-03
There's a new quest, Zypher's Maps quest, created by, you guessed it, the wizard Zypher. Read more about on the quests page, and in the Adventurers Guild.
Player Warning System
28-MAY-03
You can now issue official Warnings to other players who are harassing or annoying you. Make sure to read the Warning System Rules carefully before using this feature!
A researcher from the University of Washington is studying this system and its use, as part of a class project. Use and reactions to the warning system will be used in a report for the project.
WyvernPost System
24-MAY-03
Looking to earn some money? WyvernPost delivers from coast to coast! But they need your help to do it. There are WyvernPost stations in New Verden, Alaria, Bandar Gaah and Almien (usually in the local post office). You can pick up packages there and be paid for each successful delivery.
Congratulations to Fenixdown for creating this new system!
Quest List
23-MAY-03
Wondering what quests you've done on which character? Wonder no more! Check out the orb of knowledge in the Adventurers Guild in New Verden for a list of which quests you've solved.
Demon Hordes Quest
22-MAY-03
There's a new quest, the Demon Hordes Quest. It's the new quest required for joining the Paladins Guild. Read more about on the quests page, and in the Adventurers Guild.
Hall of Mages Quest
20-MAY-03
Stonewing has re-opened the Hall of Mages quest in Fae Wyston. Thanks for your patience while it was being worked on.
Treasures of the Pyramid Quest
15-MAY-03
There's a new quest, the Treasures of the Pyramid. The quest is set in the desert area of Bandar Gaah and Jbel. Read more about on the quests page, and in the Adventurers Guild.
Welcome to Astor
12-MAY-03
Welcome to our newest wizard, Astor (yclept Shawn). As soon as exams are finished, he'll be working on a new area for you to adventure in.
Combat Bug
11-MAY-03
Many of you have noticed that you've been missing a lot lately when doing hand-to-hand combat. We finally tracked the bug down; it was introduced on May 1st. Combat should be back to normal now. We apologize for the inconvenience.
Metric System
11-MAY-03
There's a new command, units, that lets you switch to the metric system for seeing object weights. Type "units metric" to see weights in kilos, and "units english" to see weights in pounds.
There's also a new command, wizards, that lets you see if there are any (visible) Wizards online.
New Client Installer
10-MAY-03
We've created a new Wyvern Client Installer, so you don't have to use the Java Web Start version anymore. Many, many people have had trouble with the WebStart version, and this installer should hopefully fix it for them.
Visit the Download Page to get a copy. If you're already playing with the WebStart version, you can keep using it if you want.
Make sure you hit shift+reload in your browser to get the latest version of the download page. If it says a bunch of stuff about a not-recommended version, reload the page!
Note: - we've uploaded a new version, 1.1.3, that fixes a bug in seeing new wizard artwork.
What Kind of Player Are You?
10-MAY-03
There's a famous test called the Bartle Test that tells you what kind of MUD player you are - Achiever, Explorer, Socializer, or Killer. You can take the test here. At the end, please list Wyvern as one of the MUDs you play regularly (if you do), so we can move up on the list. Thanks!
New Map Editor
09-MAY-03
We've released a new Map Editor (version 1.2.4) with many bug fixes and some new features.
The Wyvern Map Editor no longer uses Java Web Start. We've made an installer program to install the standalone version on your computer. The installer is currently in beta. If you would like to try it out, please visit the Map Editor Download Page.
Note: another version is out - 1.2.5. It fixes a bug where spellcasting monsters couldn't be loaded, and a bug where you couldn't add items to monster inventories.
Drache City
09-MAY-03
Drache City, created by the new wizard Cerebro, is now open. It's on the southern continent, between Almien and Scihaya. It's an odd, sometimes dangerous town. So check it out...but be careful! Find it on the world map.
Zypheria
08-MAY-03
The town of Zypheria, created by one of the newest wizards, Zypher, is now open. It's on an island south of New Verden and east of Mist Temple. Find it on the world map. Zypher has more planned, including a quest and custom graphics, so check it out.
Lots of News
04-MAY-03
First, we'd like to announce the promotions of three new Wizards: Zypher, Cerebro and, most recently, Pollux. They're all working on exciting new areas for you to visit.
Second, we've changed teleporters. You no longer have to wait for a map to load, and then apply the teleporter again. It just takes you to the map after it's loaded.
Note: Random Dungeons are currently broken by the teleporter changes, and we'll be fixing them as soon as possible. Thanks for your patience with this.
Third, we've added some extra command-line history features, described in the new command-line editing tutorial in the Player Manual.
Finally, there's a brand-new Wyvern Tutorial in the Training Tower in New Verden. New players will start there automatically. Everyone gets their own copy of the Tutorial when they enter.
The Wyvern Tutorial was designed by the esteemed Arch Wizard Legolas. Hopefully it will make the game easier to learn for new players, and make new players easier to bear for old players!
Athendel
04-MAY-03
The town of Athendel, created by the wizard Cairpre, is now open. It's west of Alaria, and includes a quest, intended for levels 3-5.
Minor Client Update
30-APR-03
We've released a new version of the client (1.1.1). Web Start users should get it automatically next time they play.
Changes in 1.1.1:
- Went back to Java look and feel for now, to fix a keyboard bug.
- Fixed alt macros to work correctly.
- You can now change the fonts, and it remembers your settings.
- Rewrote the Keyboard dialog for changing command-line editing keys
- Made readied-item image a bit smaller, to fit better
- Save-password is now a user-settable option
- Now show Encumbered, Burdened, etc. in load-meter mouse-hover text
- New option for disabling stay-on-top for chat window
- Removed the Sound tab until we have sound and music
There are no new versions of the PDA clients.
Auction Houses
29-APR-03
Auction houses are now open in New Verden (near the armor shop) and Almien (upstairs in the general store).
Fixes and Features
27-APR-03
Some new features:
- We've added a
Safe Trading System.
It's not perfect, but it's better than what we had before
(i.e. nothing). You can read about it in the Player Manual.
Note: There is now a fee of 10 gold coins to offer something for auction, to help cut down on the littering. We will eventually only allow you to drop offered items in approved auction houses.
- The keep command
works slightly differently now. If you keep an item,
nobody else can pick it up. This should prevent archers
from losing arrows, and other bugs. It doesn't work for
items that you marked "kept" before - you have to unkeep
all your items and re-keep them if you want this feature.
- Looking at a weapon or armor now shows you its level requirements.
- The Magic Mapping spell has been enabled, and we've also
added an Excavation spell that does a cone of digging.
Bug Fixes
26-APR-03
We've fixed over 200 bugs in the past few days - most of them fairly minor map and object bugs, but also a few big ones:
- the invincible-monster bug
- the uncurse-altar bug
- the gold-meter updating bug
- the bug where players could stack on trees and entrances
- you can no longer hide from spells on fountains, bear rugs, etc.
- you can now destroy generators and scrolls with spells
- enchanted arrows no longer stack with regular ones
Fixed Handheld Clients
17-APR-03
We've uploaded new versions of the iPAQ and Zaurus Handheld Clients. This patch release fixes the connection issues. The clients have been tested thoroughly and should work well for all the PDA Wyvern addicts out there.
We've also added an Install Packages via Networks option, which makes it really easy to install Wyvern directly to your Sharp Zaurus.
Download Troubles
17-APR-03
Some players have helped me find a problem that's been causing the new client not to work for some people. The problem is that the client needs the latest version of Java (1.4.1 or higher), because 1.3 was buggy.
You can get the latest version here:
If you can't run Wyvern, you should uninstall your current version of Java and Java Web Start, and upgrade to 1.4.2 beta.
Several people are seeing the message "Unable to run Wyvern Web Client 1.0". If this happens to you, try clicking here:
Hopefully this will help - it's a direct link to the 1.1 client, so your computer won't try to run the old version.
New Client
16-APR-03
We've launched the latest Wyvern Game Client for your playing pleasure. New features and fixes include:
- Zooming is now fast, and there are 4 levels of zooming.
- There's an optional Spell View for fast spell switching.
- There's a new XP gauge that shows XP required for next level.
- We added toolbar icons for common commands, for newbies.
- There's now a Commands menu containing many game commands.
- Copy now works in the server text-output window.
- We added Select All and Clear to all output windows
- There is new support for graphics in the server window.
- The client now saves some of your UI preferences, although not font sizes (yet).
- We rearranged stat view to be more readable, with more info (Thank Legolas for the great new design if you see him online!)
- We fixed some keyboard-navigation problems.
- There's now mouse-hover text for inventory items.
Some important things to know about the new client:
- You can turn off the Toolbar icons in the Tools menu.
- You can click on the HP/SP bars to turn the numbers on and off.
- If the client is causing your computer to lag or crash, you
should clear the Server Output window every 5 minutes or so,
by right-clicking on it and choosing "Clear".
- If you're having trouble downloading the 1.1 client, open
your Java WebStart from your Start Menu, and remove the
old Wyvern Game Client 1.0.
- Music and sound effects.
- Reduced lag during heavy spells.
- See and control how much memory and bandwidth the client uses.
- ICQ-like chat windows.
- A lag meter.
- Asian character support.
- Much more!
Thurgood's Store
16-APR-03
Thurgood's is now open! It's an interesting store, to say the least, and contains items for sale no where else. But would you expect anything less from Zerth? Due to Thurgood's personal commitment to low, low prices, he's set up shop outside of any existing tax districts, towns, or municipalities.
Note: if you have a finder, it will be updated to include Thurgood's the next time you log in.
Monk Armor
14-APR-03
As some of you have already discovered, there is now some cloth armor that monks can wear. As with most armor, it appears randomly in shops. There's also a shop in the monks guild. More cloth armor coming soon!
Bug Fixes
04-APR-03
We've fixed the following bugs:
- the infamous xp-loss and item-loss bug
- the bug that prevented you from using the berserk skill
- the forgot-password bug on the website
- the bug preventing the high-score list from generating
Password Bug
02-APR-03
There was a bug in generating passwords for new players, since Monday. We've fixed it. If you created a character in the past 3 days, and your password doesn't work, please use the Forgot Password link to generate a new password for your character. Thanks.
We've also finally figured out the xp-loss bug, thanks to help from the players Aquarius and Qyvern, and we should have a fix for it by tomorrow (Thursday). Thanks again for your patience with this.
Update 04/03/2003 - there was STILL a bug in character creation, and also in the Forgot Password page, that was preventing passwords from being generated correctly. We've fixed the new problem, if you created a new character this week, you'll have to use the Forgot Password link to fix it.
The XP loss bug is still happening, and we're about half done with the fix for it.
Server Improving
30-MAR-03
Caius and I spent several hours today looking into the server problems, and we believe we've found and fixed the bugs. The server's stability should be somewhat improved now.
Server Instability
30-MAR-03
Our new server is going through some growing pains. Java seems to be crashing without notice several times a day. We're looking into why this is happening, and we'll keep you posted.
In other news, the WebStart Map Editor is now working again.
New Server
28-MAR-03
We're running the new server! It's 3x faster than our old one, so it can handle up to 300 players without server-side lag. We'll continue to work on optimizations so that we can get to 500 players on the server.
Thanks for your patience while it was down today. Have fun!
New Features, Bug Fixes
23-MAR-03
We've added a few new features, and fixed some bugs:
- The who command now
accepts a prefix argument. You can type "who a" to see all the
players online whose names begin with "a", for example.
- The cash machines accept "k" for 1000. So you can
"deposit 10k" or "withdraw 20k".
- The dart spells can now hit large monsters, rather than
passing through them.
- You can once again quit the PK guild.
- We changed the game not to print entered/left messages,
since it was spamming everyone. The ethermuffs command
currently has no use except to Wizards, but eventually
we may add in the ability to know when guild members or
other groups log in, so we'll leave the command in for now.
XP Loss
23-MAR-03
After many faithful years of service, our server is starting to have some issues. It frequently runs out of resources, and the game is unable to save files. When this happens, all maps become unavailable, and it stops saving your player data. You should log out immediately when this happens, and use the Show Who's Online link to see when the server reboots.
If you stay online and keep playing after maps become unavailable, then you'll lose any XP you earn, and we will be unable to restore it. We've got a new server ready to install, and hopefully it can go in sometime this week.
New Client
22-MAR-03
There's a new version of the game client (version 1.0) and the handheld clients (version 3.0). You need the latest version to connect to the game. We had to make some changes to the communication protocol to support writing native clients for the Windows and Mac platforms - a few people are working on them.
Lastest Forum
20-MAR-03
Pineapple has set up another player forum for us - this one is faster, doesn't have Annoying Popup Syndrome, and is very Wyvern-specific:
Feel free to sign up and discuss Wyvern! This board is set up particularly for Wyvern topics, and has an Auctions section, forums for each guild, Bug Reports and Suggestions, and other discussion groups. Pineapple obviously put a lot of thought into it, and it looks cool. Thanks!
Game Balance
18-MAR-03
Some newer players have been wondering: "what the heck is going on with the game balance?" I wrote a document back in November of 2001, almost a year and a half ago, explaining my vision how I want the game to be balanced:
This document is still surprisingly current. My vision hasn't changed since day 1. It should be clear, after reading it, why I made the enchanting change. The enchanted-armor problem is now officially the single biggest balance problem we've ever had, because I let it go on for too long, and now the high-score list is seriously skewed. But we've had other, similar problems in the past, and whenever we fix them, there's much wailing and gnashing of teeth from shortsighted players (and lots of compliments from the more visionary ones!)
Read it, learn it, memorize it if necessary. It's a roadmap for the changes we'll be making to Wyvern this year.
New Village - Amita
16-MAR-03
Arilou, the (newly-promoted) Senior Wizard, has opened a new village for newbies. The town is called Amita, and is south of New Verden. Look for it on the World Map. Enjoy, and congrats to Arilou!
Enchanting Complaints
16-MAR-03
There's been a fair bit of complaining about the new enchanting change, as expected. Here's the deal: the change ONLY affected players who were wearing player-enchanted armor. Monsters were actually made less powerful to help compensate, and now they're roughly as hard as they should have been all along.
About 250 players were affected by this change. To put this in perspective:
- Over 33,000 people have played Wyvern so far.
- More than 15,000 have been "active players" with lots of logins.
- About 3,500 people have been active in the past 30 days.
- Over 4,000 people have made it to level 2.
- Wyvern gets about 300 new characters created per day.
The problem is: 15,000 people are having trouble catching up with 250 people. We're considering various solutions to this problem. The solution might make the 250 folks unhappy, and some of them might even quit playing completely. That's their choice, and we'll miss them. However, the most important thing for Wyvern is to get the game balance right, for when we have hundreds of thousands of players. We hope you understand.
Enchanting
14-MAR-03
After some experimentation, we've significantly changed the way Enchanting works. You can once again enchant up to +8.
Until today, enchanting a piece of armor would give you extra protection for your entire body. So a +1 leather boots would protect your whole body against all damage types: fire, acid, frost, weapons... everything. It was a bit unbalancing, to say the least. Of course, everyone's used to it now, so it'll be painful to adjust, but that's life.
The Enchant Armor spell now works by making the armor much better at protecting the specific body part that it covers. If you enchant a leather helmet, for example, it will:- increase the protection for your head against all damage types
- increase the helmet's hit points, so it can take more damage
- repair the helmet completely, up to its new max hit points
- increase the helmet's value slightly - not as much as before
Keep in mind that high-level monsters are going to be harder to kill as we continue to tune the game balance. But people have been complaining that high-level players are completely un-challenged by the game, and we're working to fix that. We're looking forward to a time when Demon Lords are really challenging again, even to a 30th-level player.
In other news:
- The Find Weakness skill has been made much more powerful -
probably too powerful, but we'll see. After the first
reboot, monsters with just a 5% chance of Critical Hits
were doing massive damage to players. We've fixed it so
most monsters can't do critical hits, but it should give
you a feel for how useful the skill is now.
- The Jade Key wasn't supposed to unlock every chest, so we fixed it. (Nobody told me about this bug!) However, we think a Skeleton Key would be useful, so we'll make one - it just won't last forever.
High Scores
14-MAR-03
We've changed the High Score List score calculation. Your score (which determines your list ranking) is now calculated as:
(xp + gold) * qp
The old calculation was: xp + (qp*10000) + gold/5. So qp and gold didn't matter much. Now they do!
Note that gold is whatever you have in the bank, not what you're carrying in your inventory.
Quest Cheating
11-MAR-03
Questing is back in fashion, now that you have to solve quests in order to join guilds. Keep in mind that you are not allowed to get help on quests from others. If we catch you, we'll banish you.
The quests are all solveable. Just use your head, be a little patient, and you'll figure it out. You'll feel a lot better about it, too!
You can collaborate on quests with one other person. You must ask permission from a Wizard before teaming up with someone. You can only team up with someone else who hasn't solved the quest already. Only two people are allowed to work on a quest at a time, and you can only be part of one team at a time.
New Guilds
09-MAR-03
We've made extensive changes to the Wyvern Guild System. If you were in a Guild, you've been taken out of the guild, and your guild admission fee has been refunded into your bank account. You are welcome to join the new guilds, but you should read about them first, in the Guild Manual.
There are six guilds total now: Archers, Axemen, Cavemen, Mages, Monks, and Paladins. More will be coming soon!
Lots of people have been asking questions like "how many guild XP do I get for kills?" Your questions are all answered in the Guild Manual. It's really important that you read it, because deciding whether to join a guild is tricky now - they all have penalties in addition to their bonuses.
The three new guilds haven't been added to the World Map yet, so for now:
- Axemans Guild is in Varak
- Cavemans Guild is on an island west of Stensele
- Monks Guild is in Bandar Gaah
Archer Commands
27-FEB-03
We added "archerwho" and "archertell" commands for archers. There are also quivers of holding and quivers of great holding in the game: they should start showing up in shops today.
Server Outage
22-FEB-03
The server was down last night, and the game was unavailable for about 14 hours, since Rhialto was on vacation. Fortunately Caius was able to get it running again today -- thanks, Caius!
Wyvern Player Forum
18-FEB-03
OK, so Pineapple's forum appears to suffer from Annoying Popup Disease. You might want to try this one instead:
Wyvern Player Forum
16-FEB-03
Pineapple set up a Wyvern Discussion Board for us last year, and it's now open to the public. Feel free to log in and chat about Wyvern. Just keep in mind that our Wizards and the Cabochon Staff will probably not have time to monitor it much.
Here's the URL:
The usual rules apply: if we discover cheating, we'll banish the player involved.
Be sure to thank Pineapple for setting up the board!
Happy B-Lated B-Day!
13-FEB-03
Wyvern hit its 2-year anniversary of being online last week, on February 5th. The game had practically nothing - 90% of the entrances and buildings were closed. We only had 2 cities, 8 races, and no guilds. We've come a long way since then.
Imagine what Wyvern will be like in another 2 years!
New Zaurus Client
08-FEB-03
We've uploaded the first update to the Sharp Zaurus client since October 10th - version 2.2. It contains hundreds of new pictures, and a fix for a bug where new artwork from the server wasn't being used by the client.
There is also a new version of the PocketPC client available, with the same fixes.
Mouse Configuration
05-FEB-03
We've added a new mousebind command. It lets you change the behavior of your left mouse button, so you can get back the old behavior if you want it. Type mousebind both to turn on the old behavior, where the left button drops things and picks them up. You can read about the other options in the command reference.
New Client and Map Editor
05-FEB-03
There's a new version of the Wyvern Client, v0.7.2, which has all the latest game artwork from Legolas. It'll keep you from lagging so much. WebStart users should get it automatically.
If you don't, you can open Java Web Start from your Windows Start Menu, click on "Wyvern Game Client", and select "Remove Application" from the Application menu. Then it should re-download the new version for you. You can tell if you've got the new version if it says "Wyvern Client v0.7.2" in the title bar. If it just says "Wyvern", you have the old one.
There's also a new version of the Map Editor, version 1.2.2, which has animation support and a bunch of other new features. Try it out!
New Quest
02-FEB-03
Harph the Wiz has opened a new area, Noir, located on the mainland east of the Untrainer. It has a quest in it, worth 5 points, designed for players level 7-10. You can read about it in the Adventurers Guild or on the Quest Page.
Scary New Spell
01-FEB-03
There's a new Lore 15 spell, Stonewind, that fires a large cone of petrification at your enemies. Watch out for it - several of the toughest monsters in the game can cast it now, including the Marilith, Riagor, and Arch Dracolich. You'll see spellbooks for it start turning up in shops soon.
Mysteries of the Deep
27-JAN-03
Journey into the depths of the ocean to discover the mistakes of the Naga's Kingdom's past. Twists and turns await you as you uncover the mysteries of the fall of their underwater kingdom, and their ancient ancestors. Over time, you should learn what went awry, and what you need to do.
A new, entirely underwater quest has been released! You can find it in the Library in Vesimas. (aka Naga Town.) This quest is certainly like no other, as everything from the tricks, to the bosses, to the prizes were designed for a balanced party to figure out, destroy, and use, respectively. This is a quest for end treasure, not quest points, so there is no ban on working together. Just keep it out of shouts.
The area is designed for level 15+ for normal use, but the quest is certainly for levels 20 and up. You may find yourself in need of a naga guide, unless, of course, you are one!
Nagas Get Tough
26-JAN-03
We've added a 20th-level Naga form: the Hydra. It's much more powerful than the Dragon form. It has 5 heads with powerful bites. It can wear 5 amulets, 5 helmets, and one girdle. This should soon bring more Nagas into the Wyvern High Score List.
Inventory Changes
26-JAN-03
We've made a fairly major change to the game: you can now only carry 50 items in your top-level inventory. If you want to carry more than that, you have to put stuff in bags.
We did this for performance reasons. Lots of code in the game checks everything in your inventory, and many people were carrying hundreds of items. This should result in a big performance improvement for the game server.
If you had more than 50 items in your inventory, the extra items were put in a velvet bag at the top of your inventory. This change only affected about 350 players, so most of you won't have to worry about it.
We'll be making some changes to inventory management so that this change becomes less burdensome. We'll add "sell all from <bag>", and also other commands for manipulating things in bags.
New Map Editor
26-JAN-03
There's a New Map Editor, version 1.1, with lots of neat new features. Try it out!
Ships are Back
19-JAN-03
We've fixed ships: you can now sail them around to your heart's content. You can Apply to get out of ships now, just like you can with hot-air balloons. Also, check out the stunning new ship interiors by Legolas. You can even raise and lower the sails!
Forgotten Oak